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P2P
2009
IEEE
189views Communications» more  P2P 2009»
15 years 4 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
ICC
2008
IEEE
138views Communications» more  ICC 2008»
15 years 4 months ago
Localization of IP Links Faults Using Overlay Measurements
—Accurate fault detection and localization is essential to the efficient and economical operation of ISP networks. In addition, it affects the performance of Internet applicatio...
Mohammad Fraiwan, Manimaran Manimaran
NOMS
2008
IEEE
15 years 3 months ago
Monitoring scheduling for home gateways
— In simple and monolithic systems such as our current home gateways, monitoring is often overlooked: the home user can only reboot the gateway when there is a problem. In next-g...
Stéphane Frénot, Yvan Royon, Pierre ...
ICC
2007
IEEE
180views Communications» more  ICC 2007»
15 years 3 months ago
Distributed Quad-Tree for Spatial Querying in Wireless Sensor Networks
— In contrast to the traditional wireless sensor network (WSN) applications that perform only data collection and aggregation, new generation of information processing applicatio...
Murat Demirbas, Xuming Lu
76
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APSEC
2006
IEEE
15 years 3 months ago
Secrobat: Secure and Robust Component-based Architectures
Software systems, component-based systems (CBS) in particular, have a lot of vulnerabilities that may be exploited by intruders. Companies spend much time and money to “patch”...
Artem Vorobiev, Jun Han