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WSCG
2004
209views more  WSCG 2004»
15 years 4 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
ICCSA
2003
Springer
15 years 8 months ago
Digital Styling for Designers: Sketch Emulation in Computer Environment
Abstract. The digitalization of product-styling tools for the early designdevelopment stage has focused on using raster-type graphics S/Ws. These kinds of S/Ws enable designers fre...
Seok-Hyung Bae, Won-Sup Kim, Eun-Sook Kwon
CORR
2012
Springer
281views Education» more  CORR 2012»
13 years 11 months ago
Belief Propagation by Message Passing in Junction Trees: Computing Each Message Faster Using GPU Parallelization
Compiling Bayesian networks (BNs) to junction trees and performing belief propagation over them is among the most prominent approaches to computing posteriors in BNs. However, bel...
Lu Zheng, Ole J. Mengshoel, Jike Chong
TRIDENTCOM
2010
IEEE
15 years 1 months ago
Experimental Validation and Assessment of Multi-domain and Multi-layer Path Computation
Within the framework of the BONE European Network of Excellence, we setup a multi-domain multi-layer testbed covering three different networks at two distinct locations in Europe. ...
Sebastian Gunreben, Ramon Casellas, Ricardo Mart&i...
101
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FMSD
2002
81views more  FMSD 2002»
15 years 3 months ago
A Notation and Logic for Mobile Computing
Abstract. We de ne a concurrent mobile system as one where independently executing components may migrate through some space during the course of the computation, and where the pat...
Gruia-Catalin Roman, Peter J. McCann