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ACMACE
2005
ACM
16 years 26 days ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
MUM
2005
ACM
138views Multimedia» more  MUM 2005»
16 years 26 days ago
Group-based content push with dynamic session startup
This paper proposes an intelligent mobile middleware utilizing group-based content push with dynamic session startup and plugand-play features. Solution enhances the distribution ...
Otso Kassinen, Timo Koskela, Erkki Harjula, Jussi ...
SPAA
2005
ACM
16 years 25 days ago
Oblivious routing on geometric networks
We study oblivious routing in which the packet paths are constructed independently of each other. We give a simple oblivious routing algorithm for geometric networks in which the ...
Costas Busch, Malik Magdon-Ismail, Jing Xi
EGC
2005
Springer
16 years 25 days ago
The Gridkit Distributed Resource Management Framework
Traditionally, distributed resource management/ scheduling systems for the Grid (e.g. Globus/ GRAM/ Condor-G) have tended to deal with coarsegrained and concrete resource types (e....
Wei Cai, Geoff Coulson, Paul Grace, Gordon S. Blai...
EGC
2005
Springer
16 years 25 days ago
A Monitoring Architecture for Control Grids
Abstract. Monitoring systems are nowadays ubiquitous in complex environments, such as Grids. Their use is fundamental for performance evaluation, problem spotting, advanced debuggi...
Alexandru Iosup, Nicolae Tapus, Stéphane Vi...