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AIIDE
2006
15 years 4 months ago
Procedural Level Design for Platform Games
Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper propos...
Kate Compton, Michael Mateas
CSREAPSC
2006
15 years 4 months ago
Design and Implementation of SONICA (Service Oriented Network Interoperability for Component Adaptation) for Multimedia Pervasiv
Abstract - Recent advances in multimedia network systems have led to the development of a new generation of applications that associate the use of various multimedia objects. The c...
Hiroshi Hayakawa, Takahiro Koita, Kenya Sato
CSL
2002
Springer
15 years 3 months ago
Designs, Disputes and Strategies
Ludics has been proposed by Girard as an abstract general approach to proof theory. We explain how its basic notions correspond to those of the "innocent strategy" apprao...
Claudia Faggian, Martin Hyland
116
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MASCOTS
2008
15 years 4 months ago
Optimal Layered Multicast with Network Coding: Mathematical Model and Empirical Studies
Abstract--Recent advances in network coding research dramatically changed the underlying structure of optimal multicast routing algorithms and made them efficiently computable. Whi...
Ajay Gopinathan, Zongpeng Li
DCC
2006
IEEE
16 years 2 months ago
A Practical Approach to Joint Network-Source Coding
We are interested in how to best communicate a real valued source to a number of destinations (sinks) over a network with capacity constraints in a collective fidelity metric over...
Nima Sarshar, Xiaolin Wu