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SAC
2009
ACM
15 years 8 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ESANN
2007
15 years 5 months ago
Ensemble neural classifier design for face recognition
A method for tuning MLP learning parameters in an ensemble classifier framework is presented. No validation set or cross-validation technique is required to optimize parameters for...
Terry Windeatt
125
Voted
OOPSLA
2005
Springer
15 years 9 months ago
Micro patterns in Java code
Micro patterns are similar to design patterns, except that micro patterns stand at a lower, closer to the implementation, level of abstraction. Micro patterns are also unique in t...
Joseph Gil, Itay Maman
113
Voted
CIE
2007
Springer
15 years 9 months ago
RZ: A Tool for Bringing Constructive and Computable Mathematics Closer to Programming Practice
Realizability theory is not just a fundamental tool in logic and computability. It also has direct application to the design and implementation of programs, since it can produce co...
Andrej Bauer, Christopher A. Stone
124
Voted
AOSD
2005
ACM
15 years 9 months ago
Towards a catalog of aspect-oriented refactorings
In this paper, we present a collection of aspect-oriented refactorings covering both the extraction of aspects from objectoriented legacy code and the subsequent tidying up of the...
Miguel P. Monteiro, João M. Fernandes