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DCC
2005
IEEE
16 years 3 months ago
The Near Resolvable 2-(13, 4, 3) Designs and Thirteen-Player Whist Tournaments
A v-player whist tournament is a schedule of games, where in each round the v players are partitioned into games of four players each with at most one player left over. In each ga...
Harri Haanpää, Petteri Kaski
CODES
2009
IEEE
15 years 10 months ago
Exploiting data-redundancy in reliability-aware networked embedded system design
This paper presents a system-level design methodology for networked embedded systems that exploits existing data-redundancy to increase their reliability. The presented approach n...
Martin Lukasiewycz, Michael Glaß, Jürge...
ICSM
2000
IEEE
15 years 8 months ago
Bridging Program Comprehension Tools by Design Navigation
Source code investigation is one of the most time consuming activities during software maintenance and evolution, yet currently available tool support suffers from several shortco...
Sébastien Robitaille, Reinhard Schauer, Rud...
120
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CODES
2004
IEEE
15 years 7 months ago
RTOS-centric hardware/software cosimulator for embedded system design
This paper presents an RTOS-centric hardwareisoftware cosimulator which we have developed for embedded system design. One of the most remarkable features in our cosimulator is tha...
Shinya Honda, Takayuki Wakabayashi, Hiroyuki Tomiy...
123
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EUROPLOP
2006
15 years 5 months ago
Supporting the Selection of Design Patterns by Formal Definition and Considering Semantics
Extensibility and maintainability of software becomes more an issue as the complexity of the software development process rises. Design patterns in the sense of Gamma et al. [3] a...
Klaus Meffert