A v-player whist tournament is a schedule of games, where in each round the v players are partitioned into games of four players each with at most one player left over. In each ga...
This paper presents a system-level design methodology for networked embedded systems that exploits existing data-redundancy to increase their reliability. The presented approach n...
Source code investigation is one of the most time consuming activities during software maintenance and evolution, yet currently available tool support suffers from several shortco...
This paper presents an RTOS-centric hardwareisoftware cosimulator which we have developed for embedded system design. One of the most remarkable features in our cosimulator is tha...
Extensibility and maintainability of software becomes more an issue as the complexity of the software development process rises. Design patterns in the sense of Gamma et al. [3] a...