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ICSM
1998
IEEE
15 years 8 months ago
Reengineering Object-Oriented Code
In this paper, we describe the reengineering of a deteriorated object-oriented industrial program written in C++. The main problem of the program was misplaced code, most often fu...
Richard Fanta, Václav Rajlich
ICIP
1997
IEEE
15 years 8 months ago
Subband Image Coding Using Cosine Modulated Filter Banks with Perfect Reconstruction and Linear Phase
lye propose a lossy image coding scheme based on the recently introduced even-stacked cosine modulated filter banks (CSIFBs) that allow linear phase filters in all channels. We des...
Helmut Bölcskei, T. Stranz, Franz Hlawatsch, ...
FUIN
2008
107views more  FUIN 2008»
15 years 3 months ago
Modelling and Simulation of Quantum Teleportation and Dense Coding Using Predicate/Transition-Nets
Reachability analysis is one of the most successful methods used in design and validation of protocols for classical communication, whereas the predicate/transition-net formalism i...
Kimmo Varpaaniemi, Leo Ojala
ISCAS
2008
IEEE
85views Hardware» more  ISCAS 2008»
15 years 10 months ago
Frame-parallel design strategy for high definition B-frame H.264/AVC encoder
High Definition (HD) H.264/AVC video compression is the emerging necessity on nowadays home entertainment environment and so on. However, Although B-frame coding scheme provides ...
Yi-Hau Chen, Tzu-Der Chuang, Yu-Han Chen, Chen-Han...
MODELS
2007
Springer
15 years 10 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...