Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
in Structure'95. 14] R. Fagin. Easier ways to win logical games. In Proc. DIMACS Workshop on Descriptive Complexity and Finite Models, AMS 1997. 15] R. Fagin, L. Stockmeyer, M...
Users of social networking services can connect with each other by forming communities for online interaction. Yet as the number of communities hosted by such websites grows over ...
Modern distributed information systems cope with disconnection and limited bandwidth by using caches. In communicationconstrained situations, traditional demand-driven approaches ...
Mitch Cherniack, Eduardo F. Galvez, Michael J. Fra...
Path profiles provide a more accurate characterization of a program's dynamic behavior than basic block or edge profiles, but are relatively more expensive to collect. This h...
Kapil Vaswani, Aditya V. Nori, Trishul M. Chilimbi