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NETGAMES
2006
ACM
15 years 10 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
SENSYS
2006
ACM
15 years 10 months ago
RBP: robust broadcast propagation in wireless networks
Varying interference levels make broadcasting an unreliable operation in low-power wireless networks. Many routing and resource discovery protocols depend on flooding (repeated pe...
Fred Stann, John S. Heidemann, Rajesh Shroff, Muha...
135
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SI3D
2006
ACM
15 years 10 months ago
Abstract shade trees
Shade Trees Morgan McGuire George Stathis Hanspeter Pfister Shriram Krishnamurthi Brown University Harvard Extension School MERL Brown University As GPU-powered special effects be...
Morgan McGuire, George Stathis, Hanspeter Pfister,...
SIGCOMM
2006
ACM
15 years 10 months ago
Detecting evasion attacks at high speeds without reassembly
Ptacek and Newsham [14] showed how to evade signature detection at Intrusion Prevention Systems (IPS) using TCP and IP Fragmentation. These attacks are implemented in tools like F...
George Varghese, J. Andrew Fingerhut, Flavio Bonom...
SIGMETRICS
2006
ACM
174views Hardware» more  SIGMETRICS 2006»
15 years 10 months ago
Understanding the management of client perceived response time
Understanding and managing the response time of web services is of key importance as dependence on the World Wide Web continues to grow. We present Remote Latency-based Management...
David P. Olshefski, Jason Nieh
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