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» Considerations for the design of exergames
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DATE
2004
IEEE
138views Hardware» more  DATE 2004»
15 years 1 months ago
Microarchitecture Development via Metropolis Successive Platform Refinement
Productivity data for IC designs indicates an exponential increase in design time and cost with the number of elements that are to be included in a device. Present applications re...
Douglas Densmore, Sanjay Rekhi, Alberto L. Sangiov...
ICALT
2009
IEEE
15 years 4 months ago
A Conceptual Framework for Serious Games
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game devel...
Amri Yusoff, Richard M. Crowder, Lester Gilbert, G...
CSCW
2006
ACM
15 years 3 months ago
Re-space-ing place: "place" and "space" ten years on
In the ten years since the distinction between “place” and “space” emerged as a consideration for CSCW researchers and designers, the concepts have proven useful across a ...
Paul Dourish
MATA
2005
Springer
154views Communications» more  MATA 2005»
15 years 3 months ago
A Co-designed Hardware/Software Architecture for Augmented Materials
Abstract. Recent advances in materials, sensing, power harvesting, contextawareness and miniaturisation have opened-up the possibility of constructing materials that directly inclu...
Simon Dobson, Kieran Delaney, Kafil Mahmood Razeeb...
ICRA
2002
IEEE
131views Robotics» more  ICRA 2002»
15 years 2 months ago
Acquisition and Embodiment of Motion Elements in Closed Mimesis Loop
It is needed for humanoid to acquire not only just a trajectory but also aim of the behavior and symbolic information during behavior development. We have proposed the mimesis sys...
Tetsunari Inamura, Iwaki Toshima, Yoshihiko Nakamu...