We consider the problem of discovering a smooth unknown surface S bounding an object O in R3 . The discovery process consists of moving a point probing device in the free space ar...
Jean-Daniel Boissonnat, Leonidas J. Guibas, Steve ...
We present an improvement to Harvey and Ginsberg's limited discrepancy search algorithm, which eliminates much of the redundancy in the original, by generating each path from...
Consider a network of processors among which elements in a finite field K can be verifiably shared in a constant number of rounds. Assume furthermore constant-round protocols ar...
We consider the problem of efficiently learning optimal control policies and value functions over large state spaces in an online setting in which estimates must be available afte...
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...