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» Consistability: Describing Usually Consistent Systems
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ACMACE
2005
ACM
15 years 4 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
106
Voted
NIPS
2008
15 years 14 days ago
Breaking Audio CAPTCHAs
CAPTCHAs are computer-generated tests that humans can pass but current computer systems cannot. CAPTCHAs provide a method for automatically distinguishing a human from a computer ...
Jennifer Tam, Jirí Simsa, Sean Hyde, Luis v...
CASCON
2001
148views Education» more  CASCON 2001»
15 years 12 days ago
A Pareto model for OLAP view size estimation
On Line Analytical Processing (OLAP) aims at gaining useful information quickly from large amounts of data residing in a data warehouse. To improve the quickness of response to qu...
Thomas P. Nadeau, Toby J. Teorey
NIPS
1996
15 years 10 days ago
Neural Models for Part-Whole Hierarchies
We present a connectionist method for representing images that explicitlyaddresses their hierarchicalnature. It blends data fromneuroscience about whole-object viewpoint sensitive...
Maximilian Riesenhuber, Peter Dayan
GPCE
2008
Springer
15 years 3 days ago
Property models: from incidental algorithms to reusable components
A user interface, such as a dialog, assists a user in synthesising a set of values, typically parameters for a command object. Code for “command parameter synthesis” is usuall...
Jaakko Järvi, Mat Marcus, Sean Parent, John F...