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MIDDLEWARE
2007
Springer
15 years 5 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
INFOCOM
2010
IEEE
14 years 10 months ago
A Balanced Consistency Maintenance Protocol for Structured P2P Systems
—A fundamental challenge of managing mutable data replication in a Peer-to-Peer (P2P) system is how to efficiently maintain consistency under various sharing patterns with heter...
Yi Hu, Min Feng, Laxmi N. Bhuyan
INFOCOM
2005
IEEE
15 years 5 months ago
SCOPE: scalable consistency maintenance in structured P2P systems
— While current Peer-to-Peer (P2P) systems facilitate static file sharing, newly-developed applications demand that P2P systems be able to manage dynamically-changing files. Ma...
Xin Chen, Shansi Ren, Haining Wang, Xiaodong Zhang
ICDCS
1995
IEEE
15 years 3 months ago
Implementing Sequentially Consistent Shared Objects Using Broadcast and Point-to-Point Communication
A distributed algorithm that implements a sequentially consistent collection of shared read/update objects using a combination of broadcast and point-to-point communication is pre...
Alan Fekete, M. Frans Kaashoek, Nancy A. Lynch
PVLDB
2008
100views more  PVLDB 2008»
14 years 11 months ago
Scalable query result caching for web applications
The backend database system is often the performance bottleneck when running web applications. A common approach to scale the database component is query result caching, but it fa...
Charles Garrod, Amit Manjhi, Anastasia Ailamaki, B...