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MIDDLEWARE
2007
Springer
15 years 8 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
INFOCOM
2010
IEEE
15 years 11 days ago
A Balanced Consistency Maintenance Protocol for Structured P2P Systems
—A fundamental challenge of managing mutable data replication in a Peer-to-Peer (P2P) system is how to efficiently maintain consistency under various sharing patterns with heter...
Yi Hu, Min Feng, Laxmi N. Bhuyan
INFOCOM
2005
IEEE
15 years 7 months ago
SCOPE: scalable consistency maintenance in structured P2P systems
— While current Peer-to-Peer (P2P) systems facilitate static file sharing, newly-developed applications demand that P2P systems be able to manage dynamically-changing files. Ma...
Xin Chen, Shansi Ren, Haining Wang, Xiaodong Zhang
ICDCS
1995
IEEE
15 years 5 months ago
Implementing Sequentially Consistent Shared Objects Using Broadcast and Point-to-Point Communication
A distributed algorithm that implements a sequentially consistent collection of shared read/update objects using a combination of broadcast and point-to-point communication is pre...
Alan Fekete, M. Frans Kaashoek, Nancy A. Lynch
PVLDB
2008
100views more  PVLDB 2008»
15 years 1 months ago
Scalable query result caching for web applications
The backend database system is often the performance bottleneck when running web applications. A common approach to scale the database component is query result caching, but it fa...
Charles Garrod, Amit Manjhi, Anastasia Ailamaki, B...