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MODELS
2007
Springer
16 years 9 days ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
IEEESCC
2006
IEEE
16 years 6 days ago
Multiagent Policy Architecture for Virtual Business Organizations
A virtual organization (VO) is a dynamic collection of entities (individuals, enterprises, and information resources) collaborating on some computational activity. VOs are an emer...
Yathiraj B. Udupi, Munindar P. Singh
MCSS
2009
Springer
15 years 10 months ago
Dynamic Cross-Layer Spectrum Allocation for Multi-Band High-Rate UWB Systems
- In this paper, we investigate a new approach for the spectrum allocation in UWB systems. This approach consists in a cross-layer scheme that takes into consideration the differen...
Ayman Khalil, Matthieu Crussière, Jean-Fran...
JAIR
2000
105views more  JAIR 2000»
15 years 6 months ago
Reasoning on Interval and Point-based Disjunctive Metric Constraints in Temporal Contexts
We introduce a temporal model for reasoning on disjunctive metric constraints on intervals and time points in temporal contexts. This temporal model is composed of a labeled tempo...
Federico Barber
PIMRC
2010
IEEE
15 years 4 months ago
Low-complexity admission control for distributed power-controlled networks with stochastic channels
This study addresses the general problem of efficient resource management in wireless networks with arbitrary timevarying topologies. Communication channels are assumed to generall...
Stepán Kucera, Bing Zhang