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ICPP
2008
IEEE
15 years 4 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
CVPR
2012
IEEE
13 years 3 days ago
Example-based 3D object reconstruction from line drawings
Recovering 3D geometry from a single 2D line drawing is an important and challenging problem in computer vision. It has wide applications in interactive 3D modeling from images, c...
Tianfan Xue, Jianzhuang Liu, Xiaoou Tang
PDP
2011
IEEE
14 years 1 months ago
Quantifying Thread Vulnerability for Multicore Architectures
Abstract—Continuously reducing transistor sizes and aggressive low power operating modes employed by modern architectures tend to increase transient error rates. Concurrently, mu...
Isil Oz, Haluk Rahmi Topcuoglu, Mahmut T. Kandemir...
GIS
2007
ACM
15 years 10 months ago
Where were we: communities for sharing space-time trails
We consider trails to be a document type of growing importance, authored in abundance as locative technologies become embedded in mobile devices carried by billions of humans. As ...
Scott Counts, Marc Smith
GIS
2003
ACM
15 years 10 months ago
Processing in-route nearest neighbor queries: a comparison of alternative approaches
Nearest neighbor query is one of the most important operations in spatial databases and their application domains, e.g., locationbased services, advanced traveler information syst...
Shashi Shekhar, Jin Soung Yoo