This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
To focus the comparison of languages for model checking and transformation on criteria that matter in practical development, there is an urgent need for more, and more realistic, ...
We consider a cluster architecture in which dynamic content is generated by a database back-end and a collection of Web and application server front-ends. We study the effect of t...
Systems combining the real and the virtual are becoming more and more prevalent. The Augmented Reality (AR) paradigm illustrates this trend. In comparison with traditional interact...