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SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
15 years 9 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
CGF
1999
125views more  CGF 1999»
14 years 9 months ago
Partitioning and Handling Massive Models for Interactive Collision Detection
We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
EDOC
2004
IEEE
15 years 1 months ago
Write Once, Deploy N: A Performance Oriented MDA Case Study
To focus the comparison of languages for model checking and transformation on criteria that matter in practical development, there is an urgent need for more, and more realistic, ...
Pieter Van Gorp, Dirk Janssens, Tracy Gardner
ICS
2005
Tsinghua U.
15 years 3 months ago
Transparent caching with strong consistency in dynamic content web sites
We consider a cluster architecture in which dynamic content is generated by a database back-end and a collection of Web and application server front-ends. We study the effect of t...
Cristiana Amza, Gokul Soundararajan, Emmanuel Cecc...
EHCI
2001
14 years 11 months ago
Consistency in Augmented Reality Systems
Systems combining the real and the virtual are becoming more and more prevalent. The Augmented Reality (AR) paradigm illustrates this trend. In comparison with traditional interact...
Emmanuel Dubois, Laurence Nigay, Jocelyne Troccaz