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IJES
2006
110views more  IJES 2006»
14 years 11 months ago
Partitioning bin-packing algorithms for distributed real-time systems
Embedded real-time systems must satisfy not only logical functional requirements but also para-functional properties such as timeliness, Quality of Service (QoS) and reliability. W...
Dionisio de Niz, Raj Rajkumar
IT
2008
159views more  IT 2008»
14 years 11 months ago
Service Oriented Architecture - Overview of Technologies and Standards
provides a powerful abstraction basically allowing to perceiving all compute resources as entities that can be dynamically discovered and composed. These entities are called servic...
Dimka Karastoyanova, Frank Leymann
JAIR
2008
135views more  JAIR 2008»
14 years 11 months ago
On Similarities between Inference in Game Theory and Machine Learning
In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two dom...
Iead Rezek, David S. Leslie, Steven Reece, Stephen...
JAIR
2008
104views more  JAIR 2008»
14 years 11 months ago
M-DPOP: Faithful Distributed Implementation of Efficient Social Choice Problems
In the efficient social choice problem, the goal is to assign values, subject to side constraints, to a set of variables to maximize the total utility across a population of agent...
Adrian Petcu, Boi Faltings, David C. Parkes
CORR
2007
Springer
202views Education» more  CORR 2007»
14 years 11 months ago
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping
: In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks t...
Antoine Rennuit, Alain Micaelli, Claude Andriot, F...
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