Crew scheduling problems at the planning level are typically solved in two steps: first, creating working patterns, and then assigning these to individual crew. The first step is ...
Dissipative particle dynamics (DPD) and its generalization - fluid particle model (FPM) - represent the "fluid particle" approach for simulating fluid-like behavior in t...
Given an image, we propose a hierarchical generative
model that classifies the overall scene, recognizes and segments
each object component, as well as annotates the image
with ...
This paper describes the authors’ experiences creating a full Build Management System from a simple Version Control System. We will explore how the XP values of simplicity, feed...
With increasing levels of integration of multiple processing cores and new features to support software functionality, recent generations of microprocessors face difficult validati...
Deepak Mathaikutty, Sreekumar V. Kodakara, Ajit Di...