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AIIDE
2007
15 years 4 days ago
Motivational Ambient and Latent Behaviors in Computer RPGs
Character behaviors in computer role-playing games have a significant impact on game-play, but are often difficult for game authors to implement and adapt. We present a behavior m...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
IJDAR
2010
88views more  IJDAR 2010»
14 years 8 months ago
A robust model for on-line handwritten japanese text recognition
This paper describes a robust model for on-line handwritten Japanese text recognition. The method evaluates the likelihood of candidate segmentation paths by combining scores of c...
Bilan Zhu, Xiang-Dong Zhou, Cheng-Lin Liu, Masaki ...
ATAL
2007
Springer
15 years 4 months ago
Extending character-based storytelling with awareness and feelings
Most Interactive Storytelling systems developed to date have followed a task-based approach to story representation, using planning techniques to drive the story by generating a s...
David Pizzi, Marc Cavazza, Jean-Luc Lugrin
FPGA
2004
ACM
163views FPGA» more  FPGA 2004»
15 years 1 months ago
Time and area efficient pattern matching on FPGAs
Pattern matching for network security and intrusion detection demands exceptionally high performance. Much work has been done in this field, and yet there is still significant roo...
Zachary K. Baker, Viktor K. Prasanna
ICNP
2006
IEEE
15 years 3 months ago
High Speed Pattern Matching for Network IDS/IPS
— The phenomenal growth of the Internet in the last decade and society’s increasing dependence on it has brought along, a flood of security attacks on the networking and compu...
Mansoor Alicherry, Muthusrinivasan Muthuprasanna, ...