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AIIDE
2008
15 years 2 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
EIT
2008
IEEE
15 years 4 months ago
Taming XML: Objects first, then markup
Abstract—Processing markup in object-oriented languages often requires the programmer to focus on the objects generating the markup rather than the more pertinent domain objects....
Matt Bone, Peter F. Nabicht, Konstantin Läufe...
CVPR
1997
IEEE
15 years 1 months ago
Learning bilinear models for two-factor problems in vision
In many vision problems, we want to infer two (or more) hidden factors which interact to produce our observations. We may want to disentangle illuminant and object colors in color...
William T. Freeman, Joshua B. Tenenbaum
ICIP
1994
IEEE
15 years 1 months ago
Total Variation Based Image Restoration with Free Local Constraints
The two main plagues of image restoration are oscillations and smoothing. Traditional image restoration techniques prevent parasitic oscillations by resorting to smooth regulariza...
Leonid I. Rudin, Stanley Osher
ANCS
2007
ACM
15 years 1 months ago
An improved algorithm to accelerate regular expression evaluation
Modern network intrusion detection systems need to perform regular expression matching at line rate in order to detect the occurrence of critical patterns in packet payloads. Whil...
Michela Becchi, Patrick Crowley