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ICPR
2006
IEEE
15 years 10 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
DAS
2008
Springer
14 years 11 months ago
Document Image Retrieval to Support Reading Mokkans
This paper presents a design and an implementation of document image retrieval to support reading mokkans. A mokkan is a wooden tablet with text written by a brush in India ink. D...
Akihito Kitadai, Jun Takakura, Masatoshi Ishikawa,...
ICDAR
2011
IEEE
13 years 9 months ago
CalliGUI: Interactive Labeling of Calligraphic Character Images
—Calligraphic data entry is accelerated by generating, with a feature-based character classifier, an ordered list of reference candidate labels for each character image. The impr...
George Nagy, Xiafen Zhang
AI
2003
Springer
15 years 3 months ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
ICPR
2008
IEEE
15 years 4 months ago
On-line handwritten Kanji string recognition based on grammar description of character structures
In this paper, we evaluate a method for on-line handwritten Kanji character recognition by describing the structure of Kanji using Stochastic Context-Free Grammar (SCFG), and exte...
Ikumi Ota, Ryo Yamamoto, Takuya Nishimoto, Shigeki...