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IJVR
2008
119views more  IJVR 2008»
15 years 5 months ago
Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games
This paper proposes the use of animal flocks to naturally provide spatial clues in adventure video-games. This approach complements the so far proposed mechanisms to support naviga...
Jesús Ibáñez-Martínez,...
IJRR
2006
116views more  IJRR 2006»
15 years 5 months ago
The Graph SLAM Algorithm with Applications to Large-Scale Mapping of Urban Structures
This article presents GraphSLAM, a unifying algorithm for the offline SLAM problem. GraphSLAM is closely related to a recent sequence of research papers on applying optimization t...
Sebastian Thrun, Michael Montemerlo
CORR
2007
Springer
133views Education» more  CORR 2007»
15 years 5 months ago
Space and camera path reconstruction for omni-directional vision
In this paper, we address the inverse problem of reconstructing a scene as well as the camera motion from the image sequence taken by an omni-directional camera. Our structure fro...
Oliver Knill, Jose Ramirez-Herran
KI
2008
Springer
15 years 5 months ago
Shadowing - Tracking - Interviewing: How to Explore Human Spatio-Temporal Behaviour Patterns
The complexity of pedestrian spatio-temporal behaviour calls for the combination of several complementary empirical methods in order to comprehensively understand human motion beha...
Alexandra Millonig, Georg Gartner
121
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RAS
2002
119views more  RAS 2002»
15 years 5 months ago
Exploration method using harmonic functions
Harmonic functions provide optimal potential maps for robot navigation in a previously explored static environment. Here we investigate the performance of an algorithm for explora...
Edson Prestes e Silva Jr., Paulo Martins Engel, Ma...