We consider the structure from motion problem for a previously introduced, highly general imaging model, where cameras are modeled as possibly unconstrained sets of projection ray...
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...
A probabilistic deformable model for the representation of brain structures is described. The statistically learned deformable model represents the relative location of head (skull...
In this paper two concepts for modelling 3D topography are introduced. The first concept is a very pragmatic approach of 3D modelling, trying to model as much as possible in (less...
In recent times, subdivision surfaces have been considered a powerful representation for shape design. They have been successfully introduced in character animation software packa...
Chiara Eva Catalano, Franca Giannini, Bianca Falci...