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GRAPHICSINTERFACE
2008
14 years 11 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
MICCAI
2002
Springer
15 years 10 months ago
Cortical Surface Registration Using Texture Mapped Point Clouds and Mutual Information
An inter-modality registration algorithm that uses textured point clouds and mutual information is presented within the context of a new physical-space to image-space registration ...
Tuhin K. Sinha, David M. Cash, Robert J. Weil, Rob...
CVPR
2007
IEEE
15 years 11 months ago
Seamless Mosaicing of Image-Based Texture Maps
Image-based object modeling has emerged as an important computer vision application. Typically, the process starts with the acquisition of the image views of an object. These view...
Victor S. Lempitsky, Denis V. Ivanov
EGITALY
2011
13 years 9 months ago
3D-ize U! A Real-time 3D Head-model Texture Generator for Android
Recently, the number of applications developed for smartphones has dramatically increased; however, at the moment, applications having the purpose of creating and displaying 3D mo...
Stefano Boi, Fabio Sorrentino, Stefano Marras, Ric...
CVPR
2006
IEEE
15 years 11 months ago
Multiview Geometry for Texture Mapping 2D Images Onto 3D Range Data
The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents...
Lingyun Liu, Gene Yu, George Wolberg, Siavash Zoka...