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TCIAIG
2010
15 years 29 days ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
JSSPP
2005
Springer
15 years 11 months ago
AnthillSched: A Scheduling Strategy for Irregular and Iterative I/O-Intensive Parallel Jobs
Irregular and iterative I/O-intensive jobs need a different approach from parallel job schedulers. The focus in this case is not only the processing requirements anymore: memory, ...
Luís Fabrício Wanderley Góes,...
ICEIS
2000
IEEE
15 years 10 months ago
A Holistic Information Systems Strategy for Organisational Management-HISSOM
Alignment of organisational strategy with Information Systems Strategy (ISS) has become critical as adoption of Information Systems (IS) over the last 50 years has escalated. IS c...
David Lanc, Lachlan M. MacKinnon
BMCBI
2010
107views more  BMCBI 2010»
15 years 6 months ago
Semantic annotation of morphological descriptions: an overall strategy
Background: Large volumes of morphological descriptions of whole organisms have been created as print or electronic text in a human-readable format. Converting the descriptions in...
Hong Cui
BMCBI
2008
128views more  BMCBI 2008»
15 years 6 months ago
Validation of an NSP-based (negative selection pattern) gene family identification strategy
Background: Gene family identification from ESTs can be a valuable resource for analysis of genome evolution but presents unique challenges in organisms for which the entire genom...
Ronald L. Frank, Cyriac Kandoth, Fikret Erç...