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» Constraint-based model synthesis
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ICASSP
2010
IEEE
15 years 2 months ago
HMM-based sequence-to-frame mapping for voice conversion
Voice conversion can be reduced to a problem to find a transformation function between the corresponding speech sequences of two speakers. Perhaps the most voice conversions meth...
Yu Qiao, Daisuke Saito, Nobuaki Minematsu
120
Voted
ICASSP
2010
IEEE
15 years 2 months ago
A comparative study of tonal acoustic features for a symbolic level music-to-score alignment
In this paper we review the acoustic features used for music-to-score alignment and study their influence on the performance in a challenging alignment task, where the audio data...
Cyril Joder, Slim Essid, Gaël Richard
123
Voted
CGF
2008
217views more  CGF 2008»
15 years 1 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
121
Voted
CGF
2008
105views more  CGF 2008»
15 years 1 months ago
Curvature-Domain Shape Processing
We propose a framework for 3D geometry processing that provides direct access to surface curvature to facilitate advanced shape editing, filtering, and synthesis algorithms. The c...
Michael Eigensatz, Robert W. Sumner, Mark Pauly
CORR
2010
Springer
79views Education» more  CORR 2010»
15 years 1 months ago
Quantitative Games on Probabilistic Timed Automata
Abstract. Two-player zero-sum games are a well-established model for synthesising controllers that optimise some performance criterion. In such games one player represents the cont...
Marta Z. Kwiatkowska, Gethin Norman, Ashutosh Triv...