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» Constructed Narratives: Using Play to Breakdown Social
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DIGRA
2005
Springer
13 years 12 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
TEI
2010
ACM
131views Hardware» more  TEI 2010»
14 years 1 months ago
Toys keeping in touch: technologies for distance play
Collaborative pretend play is significant in the emotional and social development of young children yet traditional remote communication systems do not support this type of intera...
Natalie Freed
ACMIDC
2010
13 years 10 months ago
How the social structure of intercultural computer clubs fosters interactive storytelling
Stories play an important role in the collaborative project work of children and adults in intercultural computer clubs “come_IN”. They constitute the narrative framework for ...
Anne Weibert, Kai Schubert
ATAL
2009
Springer
13 years 7 months ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis
MM
1997
ACM
117views Multimedia» more  MM 1997»
13 years 10 months ago
What Should a Wildebeest Say? Interactive Nature Films for High School Classrooms
Nature documentaries play an important role in high school biology classrooms, yet they deliver a passive and biased account of the behavior of organisms. To engage students in mo...
Brian K. Smith, Brian J. Reiser