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DIGRA
2005
Springer
15 years 6 months ago
Build It to Understand It: Ludology Meets Narratology in Game Design Space
Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. ...
Michael Mateas, Andrew Stern
CAI
2004
Springer
15 years 17 days ago
A Generic Dual Core Architecture with Error Containment
The dual core strategy allows to construct a fail-silent processor from two instances (master/checker) of any arbitrary standard processor. Its main drawbacks are its vulnerability...
Thomas Kottke, Andreas Steininger
CORR
2007
Springer
158views Education» more  CORR 2007»
15 years 20 days ago
Multi-group ML Decodable Collocated and Distributed Space Time Block Codes
Abstract— In this paper, collocated and distributed spacetime block codes (DSTBCs) which admit multi-group maximum likelihood (ML) decoding are studied. First the collocated case...
G. Susinder Rajan, B. Sundar Rajan
ACISICIS
2010
IEEE
14 years 9 months ago
Agent-Aided 3D Symbiotic Space
In this paper, we propose 3D space which is based on concept of real and digital spaces symbiosis. Recently, collaborative work environments which are using Augmented Reality have ...
Akira Sakatoku, Toshiaki Osada, Gen Kitagata, Nori...
86
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WEBDB
2009
Springer
104views Database» more  WEBDB 2009»
15 years 7 months ago
Entity Search with NECESSITY
Loosely structured heterogeneous information spaces are typically created by merging data from a variety of different applications and information sources. A common problem these...
Ekaterini Ioannou, Saket Sathe, Nicolas Bonvin, An...