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ICASSP
2011
IEEE
14 years 1 months ago
A new speaker identification algorithm for gaming scenarios
Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the ope...
Hoang Do, Ivan Tashev, Alex Acero
IJIPT
2008
191views more  IJIPT 2008»
14 years 9 months ago
ARPM: Agent-based Routing Protocol for MANET
Mobile ad-hoc networks (MANETs) are infrastructure-less networks where no central network management exists, composed of mobile nodes over wireless links. Network topology in MANE...
Helen Bakhsh, Manal Abdullah
87
Voted
TVCG
2012
182views Hardware» more  TVCG 2012»
12 years 12 months ago
Coherent Time-Varying Graph Drawing with Multifocus+Context Interaction
—We present a new approach for time-varying graph drawing that achieves both spatiotemporal coherence and multifocus+context visualization in a single framework. Our approach uti...
Kun-Chuan Feng, Chaoli Wang, Han-Wei Shen, Tong-Ye...
ICML
2004
IEEE
15 years 10 months ago
Lookahead-based algorithms for anytime induction of decision trees
The majority of the existing algorithms for learning decision trees are greedy--a tree is induced top-down, making locally optimal decisions at each node. In most cases, however, ...
Saher Esmeir, Shaul Markovitch
AAAI
2006
14 years 11 months ago
When a Decision Tree Learner Has Plenty of Time
The majority of the existing algorithms for learning decision trees are greedy--a tree is induced top-down, making locally optimal decisions at each node. In most cases, however, ...
Saher Esmeir, Shaul Markovitch