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» Constructing Game Agents from Video of Human Behavior
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AAAI
2008
15 years 2 months ago
Spatial Scaffolding for Sociable Robot Learning
Spatial scaffolding is a naturally occurring human teaching behavior, in which teachers use their bodies to spatially structure the learning environment to direct the attention of...
Cynthia Breazeal, Matt Berlin
IJCNN
2007
IEEE
15 years 6 months ago
Robotic Architecture Inspired on Behavior Analysis
Learning by human tutelage means that a human being guides the attention of a robot or agent in order to teach it a given concept. This kind of learning is very important to devel...
Claudio A. Policastro, Roseli A. F. Romero, Giovan...
ATAL
2006
Springer
15 years 3 months ago
Efficient agents for cliff-edge environments with a large set of decision options
This paper proposes an efficient agent for competing in Cliff Edge (CE) environments, such as sealed-bid auctions, dynamic pricing and the ultimatum game. The agent competes in on...
Ron Katz, Sarit Kraus
AGENTS
2000
Springer
15 years 4 months ago
Expressive autonomous cinematography for interactive virtual environments
We have created an automatic cinematography system for interactive virtual environments. This system controls a virtual camera and lights in a three-dimensional virtual world inha...
Bill Tomlinson, Bruce Blumberg, Delphine Nain
CIG
2005
IEEE
15 years 5 months ago
Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz
Several attempts have been made in the past to construct encoding schemes that allow modularity to emerge in evolving systems, but success is limited. We believe that in order to c...
Julian Togelius, Simon M. Lucas