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» Constructing Game Agents from Video of Human Behavior
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ACHI
2008
IEEE
15 years 6 months ago
Tailoring Model-Based Techniques to Facial Expression Interpretation
Computers have been widely deployed to our daily lives, but human-computer interaction still lacks intuition. Researchers intend to resolve these shortcomings by augmenting tradit...
Matthias Wimmer, Christoph Mayer, Sylvia Pietzsch,...
EXPCS
2007
15 years 3 months ago
Experimental economics and experimental computer science: a survey
In surprisingly many computer science research projects, system outcomes may be influenced by computerized or human agents with different economic incentives. Such studies include...
Jens Grossklags
129
Voted
TIP
2010
312views more  TIP 2010»
14 years 10 months ago
A Novel Multiresolution Spatiotemporal Saliency Detection Model and Its Applications in Image and Video Compression
—Salient areas in natural scenes are generally regarded as areas which the human eye will typically focus on, and finding these areas is the key step in object detection. In com...
Chenlei Guo, Liming Zhang
CVPR
2007
IEEE
16 years 1 months ago
Beyond bottom-up: Incorporating task-dependent influences into a computational model of spatial attention
A critical function in both machine vision and biological vision systems is attentional selection of scene regions worthy of further analysis by higher-level processes such as obj...
Robert J. Peters, Laurent Itti
83
Voted
ATAL
2007
Springer
15 years 5 months ago
A globally optimal algorithm for TTD-MDPs
In this paper, we discuss the use of Targeted Trajectory Distribution Markov Decision Processes (TTD-MDPs)—a variant of MDPs in which the goal is to realize a specified distrib...
Sooraj Bhat, David L. Roberts, Mark J. Nelson, Cha...