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» Constructing Game Agents from Video of Human Behavior
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HCI
2007
15 years 1 months ago
Understanding RUTH: Creating Believable Behaviors for a Virtual Human Under Uncertainty
In pursuing the ultimate goal of enabling intelligent conversation with a virtual human, two key challenges are selecting nonverbal behaviors to implement and realizing those behav...
Insuk Oh, Matthew Stone
IVA
2010
Springer
14 years 10 months ago
Modeling Behavioral Manifestations of Coordination and Rapport over Multiple Conversations - Speaking Rate as a Relational Indic
Many potential applications of virtual agents require an agent to conduct multiple conversations with users. An effective and engaging agent should modify its behavior in realisti...
Daniel Schulman, Timothy W. Bickmore
PKAW
2010
14 years 10 months ago
MMG: A Learning Game Platform for Understanding and Predicting Human Recall Memory
How humans infer probable information from the limited observed data? How they are able to build on little knowledge about the context in hand? Is the human memory repeatedly const...
Umer Fareed, Byoung-Tak Zhang
87
Voted
LREC
2008
118views Education» more  LREC 2008»
15 years 1 months ago
What would you Ask a conversational Agent? Observations of Human-Agent Dialogues in a Museum Setting
Embodied Conversational Agents have typically been constructed for use in limited domain applications, and tested in very specialized environments. Only in recent years have there...
Susan Robinson, David R. Traum, Midhun Ittycheriah...
131
Voted
AIIDE
2006
15 years 1 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...