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» Constructing Game Agents from Video of Human Behavior
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ATAL
2006
Springer
15 years 3 months ago
TacTex-05: An Adaptive Agent for TAC SCM
Supply chains are ubiquitous in the manufacturing of many complex products. Traditionally, supply chains have been created through the interactions of human representatives of the ...
David Pardoe, Peter Stone, Mark Van Middlesworth
LREC
2010
146views Education» more  LREC 2010»
15 years 1 months ago
Annotation of Human Gesture using 3D Skeleton Controls
The manual transcription of human gesture behavior from video for linguistic analysis is a work-intensive process that results in a rather coarse description of the original motio...
Quan Nguyen, Michael Kipp
CHI
2005
ACM
16 years 2 days ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
ATAL
2006
Springer
15 years 3 months ago
Robust recognition of physical team behaviors using spatio-temporal models
This paper presents a framework for robustly recognizing physical team behaviors by exploiting spatio-temporal patterns. Agent team behaviors in athletic and military domains typi...
Gita Sukthankar, Katia P. Sycara
ICCV
2001
IEEE
16 years 1 months ago
Cloning Your Own Face with a Desktop Camera
: We have developed an easy and cost-effective system that constructs textured 3D animated face models from videos with minimal user interaction. Our system first takes, with an or...
Zhengyou Zhang, Zicheng Liu, Dennis Adler, Michael...