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CGF
2010
135views more  CGF 2010»
14 years 10 months ago
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics
Existing algorithms can efficiently render refractive objects of constant refractive index. For a medium with a continuously varying index of refraction, most algorithms use the r...
Chen Cao, Zhong Ren, Baining Guo, Kun Zhou
TOG
2010
134views more  TOG 2010»
14 years 8 months ago
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori ...
ICDE
2003
IEEE
108views Database» more  ICDE 2003»
16 years 3 months ago
MEMS-based Disk Buffer for Streaming Media Servers
The performance of streaming media servers has been limited due to the dual requirements of high throughput and low memory use. Although disk throughput has been enjoying a 40% an...
Raju Rangaswami, Zoran Dimitrijevic, Edward Y. Cha...
ICDE
2002
IEEE
116views Database» more  ICDE 2002»
16 years 3 months ago
SCADDAR: An Efficient Randomized Technique to Reorganize Continuous Media Blocks
Scalable storage architectures allow for the addition of disks to increase storage capacity and/or bandwidth. In its general form, disk scaling also refers to disk removals when e...
Ashish Goel, Cyrus Shahabi, Shu-Yuen Didi Yao, Rog...
DAC
2006
ACM
16 years 2 months ago
Behavior and communication co-optimization for systems with sequential communication media
In this paper we propose a new communication synthesis approach targeting systems with sequential communication media (SCM). Since SCMs require that the reading sequence and writi...
Jason Cong, Yiping Fan, Guoling Han, Wei Jiang, Zh...