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96
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PRESENCE
2002
129views more  PRESENCE 2002»
14 years 11 months ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...
100
Voted
ICRA
2003
IEEE
156views Robotics» more  ICRA 2003»
15 years 5 months ago
TopBot: automated network topology detection with a mobile robot
Abstract— We have demonstrated that a properlyequipped mobile robot can easily construct a detailed map of the wireless coverage of an urban environment. The Autonomous Vehicle f...
Paul Blaer, Peter K. Allen
VIS
2004
IEEE
169views Visualization» more  VIS 2004»
16 years 26 days ago
Rendering Implicit Flow Volumes
Traditional flow volumes construct an explicit geometrical or parametrical representation from the vector field. The geometry is updated interactively and then rendered using an u...
Daqing Xue, Caixia Zhang, Roger Crawfis
104
Voted
AIIDE
2009
15 years 23 days ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
93
Voted
JMM2
2006
111views more  JMM2 2006»
14 years 11 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis