We propose a new logic, called differential dynamic game logic (dDGL), that adds several game constructs on top of differential dynamic logic (dL) so that it can be used for hybr...
Interpreting general purpose programming constructs can be difficult because it requires context, such as knowledge of language syntax or idioms, which users may not have readily ...
We describe an s-expression based syntax-extension framework much like Scheme macros, with a key additional facility: the ability to define static semantics, such as type systems ...
The relation between aspects and monads is a recurring topic in discussions in the programming language community, although it has never been elaborated whether their resemblences...
Effectively migrating sequential applications to take advantage of parallelism available on multicore platforms is a well-recognized challenge. This paper addresses important aspec...