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» Constructing the ASCI Computational Grid
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GD
2004
Springer
15 years 3 months ago
No-Three-in-Line-in-3D
The no-three-in-line problem, introduced by Dudeney in 1917, asks for the maximum number of points in the n × n grid with no three points collinear. In 1951, Erd¨os proved that t...
Attila Pór, David R. Wood
VIIP
2001
14 years 11 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
IPPS
2008
IEEE
15 years 4 months ago
A modeling approach for estimating execution time of long-running scientific applications
In a Grid computing environment, resources are shared among a large number of applications. Brokers and schedulers find matching resources and schedule the execution of the applic...
Seyed Masoud Sadjadi, Shu Shimizu, Javier Figueroa...
PPOPP
2012
ACM
13 years 5 months ago
Chestnut: a GPU programming language for non-experts
Graphics processing units (GPUs) are powerful devices capable of rapid parallel computation. GPU programming, however, can be quite difficult, limiting its use to experienced prog...
Andrew Stromme, Ryan Carlson, Tia Newhall
WIA
2009
Springer
15 years 4 months ago
FAdo and GUItar
FAdo is an ongoing project which aims to provide a set of tools for symbolic manipulation of formal languages. To allow highlevel programming with complex data structures, easy pro...
André Almeida, Marco Almeida, José A...