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VIIP
2001
15 years 1 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
ISMAR
2003
IEEE
15 years 5 months ago
BLADESHIPS: An Interactive Attraction in Mixed Reality
Our purpose is to construct a new type interactive attraction which detects the user’s hand actions as triggers in a multi-participated mixed reality environment. “BLADESHIPSâ...
Masayuki Takemura, Shungo Haraguchi
WSC
2008
15 years 2 months ago
PLCStudio: Simulation based PLC code verification
Proposed in this paper is the architecture of a PLC programming environment that enables a visual verification of PLC programs. The proposed architecture integrates a PLC program ...
Sang C. Park, Chang Mok Park, Gi-Nam Wang, Jonggeu...
AAAI
2004
15 years 1 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
JUCS
2007
133views more  JUCS 2007»
14 years 11 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino