We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
In this paper a graph-based method is presented which not only characterizes topological classification of the tessellated surfaces but also simultaneously generates the substanti...
We present a method for isotropic remeshing of arbitrary genus surfaces. The method is based on a mesh adaptation process, namely, a sequence of local modifications performed on ...
We consider both information-theoretic and cryptographic settings for Multi-Party Computation (MPC), based on the underlying linear secret sharing scheme. Our goal is to study the ...
The verification of industrial systems specified with CSP often implies the analysis of many concurrent and synchronized components. The cost associated to these analyses is usu...
Marisa Llorens, Javier Oliver, Josep Silva, Salvad...