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NIPS
2001
15 years 6 months ago
Sequential Noise Compensation by Sequential Monte Carlo Method
We present a sequential Monte Carlo method applied to additive noise compensation for robust speech recognition in time-varying noise. The method generates a set of samples accord...
K. Yao, S. Nakamura
VIIP
2001
15 years 6 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
WSC
2001
15 years 6 months ago
Quantile and histogram estimation
This paper discusses implementation of a sequential procedure to construct proportional half-width confidence intervals for a simulation estimator of the steady-state quantiles an...
E. Jack Chen, W. David Kelton
WSC
2004
15 years 6 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
WSCG
2004
161views more  WSCG 2004»
15 years 6 months ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
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