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IJAMC
2010
149views more  IJAMC 2010»
14 years 11 months ago
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs
: This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task mapping infrastructure for heterogeneous distributed environments. D...
Lu Fan, Philip W. Trinder, Hamish Taylor
131
Voted
ICDM
2010
IEEE
189views Data Mining» more  ICDM 2010»
14 years 10 months ago
S4: Distributed Stream Computing Platform
Abstract--S4 is a general-purpose, distributed, scalable, partially fault-tolerant, pluggable platform that allows programmers to easily develop applications for processing continu...
Leonardo Neumeyer, Bruce Robbins, Anish Nair, Anan...
NETGAMES
2006
ACM
15 years 7 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
138
Voted
HUC
2010
Springer
14 years 10 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
PACT
1997
Springer
15 years 5 months ago
Control-Driven Coordination Programming in Shared Dataspace
This paper argues for an alternative way of designing coordination models for parallel and distributed environments based on a complete symmetry between and decoupling of producers...
George A. Papadopoulos, Farhad Arbab