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» Consumer Driven Computer Game Design
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MOBISYS
2010
ACM
13 years 8 months ago
MAUI: making smartphones last longer with code offload
This paper presents MAUI, a system that enables fine-grained energy-aware offload of mobile code to the infrastructure. Previous approaches to these problems either relied heavily...
Eduardo Cuervo, Aruna Balasubramanian, Dae-ki Cho,...
CHI
2010
ACM
14 years 1 months ago
MAGIC: a motion gesture design tool
Devices capable of gestural interaction through motion sensing are increasingly becoming available to consumers; however, motion gesture control has yet to appear outside of game ...
Daniel Ashbrook, Thad Starner
NOCS
2007
IEEE
14 years 16 days ago
On the Design of a Photonic Network-on-Chip
Recent remarkable advances in nanoscale siliconphotonic integrated circuitry specifically compatible with CMOS fabrication have generated new opportunities for leveraging the uni...
Assaf Shacham, Keren Bergman, Luca P. Carloni
ATAL
2008
Springer
13 years 8 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
HUC
2009
Springer
13 years 10 months ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...