A rough texture modelling involves a huge image data-set - the Bidirectional Texture Function (BTF). This 6-dimensional function depends on planar texture coordinates as well as o...
In simulating large-scale networks, due to the limitation of available resources on computers, the size of the networks and the scale of simulation scenarios are often restricted....
In this paper, we propose a novel and simple fast block-matching algorithm (BMA), called adaptive rood pattern search (ARPS), which consists of two sequential search stages: 1) ini...
Abstract- This paper presents a RWA strategy based on the stochastic estimation of the Effective Number of Available Wavelengths (ENAW) along interdomain paths. We propose an appro...
Background: Some distance methods are among the most commonly used methods for reconstructing phylogenetic trees from sequence data. The input to a distance method is a distance m...