Growing numbers of pervasive devices are gaining access to the Internet. However, much of the existing rich multimedia content cannot be handled by mobile client devices with limi...
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
Using mobile devices for exploring and interacting with the user’s physical environment is among the most promising candidates for commercially successful future telecommunicati...
The convergence of mobile technology and e-learning has generated considerable excitement among both practitioners and academics. Mass media continually promotes novel idea about m...