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IMAGING
2003
15 years 8 months ago
Reproducing 3D Prints on Monitor by Relative-Glossiness Matching Technique
For over 3 decades, computer graphics technology has been developed to simulate physically accurate image of real scene. Meanwhile, useful tone mapping methods have been developed...
Toru Ishi, Norimichi Tsumura, Masami Shishikura, Y...
181
Voted
VISUALIZATION
1998
IEEE
15 years 11 months ago
Eliminating popping artifacts in sheet buffer-based splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...
Klaus Mueller, Roger Crawfis
VISUALIZATION
1996
IEEE
15 years 10 months ago
Hierarchical and Parallelizable Direct Volume Rendering for Irregular and Multiple Grids
A general volume rendering technique is described that efficiently produces images of excellent quality from data defined over irregular grids having a wide variety of formats. Re...
Jane Wilhelms, Allen Van Gelder, Paul Tarantino, J...
APGV
2010
ACM
266views Visualization» more  APGV 2010»
15 years 10 months ago
Horizon estimation: perceptual and computational experiments
The human visual system is able to quickly and robustly infer a wealth of scene information – the scene "gist" – already after 100 milliseconds of image presentation...
Christian Herdtweck, Christian Wallraven
PAMI
2007
101views more  PAMI 2007»
15 years 6 months ago
A Thousand Words in a Scene
— This paper presents a novel approach for visual scene modeling and classification, investigating the combined use of text modeling methods and local invariant features. Our wo...
Pedro Quelhas, Florent Monay, Jean-Marc Odobez, Da...