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SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
15 years 6 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
92
Voted
ICNC
2005
Springer
15 years 6 months ago
Texture Segmentation Using Neural Networks and Multi-scale Wavelet Features
This paper presents a novel texture segmentation method using Bayesian estimation and neural networks. Multi-scale wavelet coefficients and the context information extracted from n...
Tae-Hyung Kim, Il Kyu Eom, Yoo Shin Kim
HIPEAC
2005
Springer
15 years 6 months ago
Dynamic Evolution of Congestion Trees: Analysis and Impact on Switch Architecture
Abstract. Designers of large parallel computers and clusters are becoming increasingly concerned with the cost and power consumption of the interconnection network. A simple way to...
Pedro Javier García, Jose Flich, José...
131
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JMLR
2010
146views more  JMLR 2010»
14 years 7 months ago
Accurate Ensembles for Data Streams: Combining Restricted Hoeffding Trees using Stacking
The success of simple methods for classification shows that is is often not necessary to model complex attribute interactions to obtain good classification accuracy on practical p...
Albert Bifet, Eibe Frank, Geoffrey Holmes, Bernhar...
82
Voted
LPAR
2005
Springer
15 years 6 months ago
Matching with Regular Constraints
We describe a sound, terminating, and complete matching algorithm for terms built over flexible arity function symbols and context, function, sequence, and individual variables. C...
Temur Kutsia, Mircea Marin