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ISMIR
2005
Springer
159views Music» more  ISMIR 2005»
15 years 3 months ago
Ringomatic: A Real-Time Interactive Drummer Using Constraint-Satisfaction and Drum Sound Descriptors
We describe a real-time musical agent that generates an audio drum-track by concatenating audio segments automatically extracted from pre-existing musical files. The drum-track c...
Jean-Julien Aucouturier, François Pachet
ATAL
2008
Springer
14 years 12 months ago
Do humans identify efficient strategies in structured peer-to-peer systems?
In the last years, distributed coordinator-free systems, e.g., peerto-peer systems (P2P systems), have attracted much interest among researchers and practitioners. In these system...
Stephan Schosser, Klemens Böhm, Bodo Vogt
IJAOSE
2008
83views more  IJAOSE 2008»
14 years 10 months ago
PASSIM: a simulation-based process for the development of multi-agent systems
: This paper presents the Process for Agent Specification, Simulation and Implementation (PASSIM), a simulation-based development process for Multi-agent Systems (MASs), which was ...
Massimo Cossentino, Giancarlo Fortino, Alfredo Gar...
SEKE
2005
Springer
15 years 3 months ago
Design an Interoperable Mobile Agent System Based on Predicate Transition Net Models
Mobile agents provide an effective and flexible style to develop advanced distributed systems. In order to promote interoperability and ensure the quality of mobile agent systems,...
Junhua Ding, Dianxiang Xu, Yi Deng, Peter J. Clark...
SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
14 years 9 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou