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» Context in Artificial Intelligence: I. A Survey of the Liter...
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CEC
2010
IEEE
15 years 2 months ago
Learning to overtake in TORCS using simple reinforcement learning
In modern racing games programming non-player characters with believable and sophisticated behaviors is getting increasingly challenging. Recently, several works in the literature ...
Daniele Loiacono, Alessandro Prete, Pier Luca Lanz...
ATAL
2008
Springer
15 years 3 months ago
Searching for approximate equilibria in empirical games
When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a p...
Patrick R. Jordan, Yevgeniy Vorobeychik, Michael P...
ATAL
2009
Springer
15 years 7 months ago
Leader-follower strategies for robotic patrolling in environments with arbitrary topologies
Game theoretic approaches to patrolling have become a topic of increasing interest in the very last years. They mainly refer to a patrolling mobile robot that preserves an environ...
Nicola Basilico, Nicola Gatti, Francesco Amigoni
ACMACE
2004
ACM
15 years 6 months ago
Compelling experiences in mixed reality interactive storytelling
Entertainment systems promise to be a significant application for Mixed Reality. Recently, a growing number of Mixed Reality applications have included interaction with virtual ac...
Fred Charles, Marc Cavazza, Steven J. Mead, Olivie...
TAAS
2010
124views more  TAAS 2010»
14 years 8 months ago
The MACODO organization model for context-driven dynamic agent organizations
stractions that support application developers to describe dynamic organizations. The organization model is part of an integrated approach, called MACODO: Middleware Architecture f...
Danny Weyns, Robrecht Haesevoets, Alexander Helleb...