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CHI
2010
ACM
15 years 4 months ago
Designing a technological playground: a field study of the emergence of play in household messaging
We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of w...
Siân E. Lindley, Richard H. R. Harper, Abiga...
CHI
2004
ACM
15 years 9 months ago
User-driven innovation in the future applications lab
User-driven innovation regards users as a resource in the innovation process. Taking prototypes of novel technology as a starting point, a dialogue with users becomes a springboar...
Lars Erik Holmquist
CHI
2009
ACM
15 years 2 months ago
StoryBank: mobile digital storytelling in a development context
Mobile imaging and digital storytelling currently support a growing practice of multimedia communication in the West. In this paper we describe a project which explores their bene...
David M. Frohlich, Dorothy Rachovides, Kiriaki Rig...
71
Voted
PICS
2003
14 years 11 months ago
Continuous Tone Alternatives To Halftone Through Historical Reflection
Halftone printing has been developing in a linear manner since the inception of photography. The process of refinement has taken it from one level to another producing increasingl...
Andrew Atkinson
78
Voted
CVPR
2008
IEEE
15 years 11 months ago
Estimating age, gender, and identity using first name priors
Recognizing people in images is one of the foremost challenges in computer vision. It is important to remember that consumer photography has a highly social aspect. The photograph...
Andrew C. Gallagher, Tsuhan Chen