Fundamental to the generation of 3D audio is the HRTF processing of acoustical signals. Unfortunately, given the high dimensionality of HRTFs, incorporating them into dynamic/inte...
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
An experiment was carried out to estimate the effect of auditory alarms on the work of an plant operator in the context of a computer simulation. We designed our process simulator...
We propose a novel way to induce a random field from an energy function on discrete labels. It amounts to locally injecting noise to the energy potentials, followed by finding t...
We introduce MySong, a system that automatically chooses chords to accompany a vocal melody. A user with no musical experience can create a song with instrumental accompaniment ju...